Key takeaways
The cost of an app depends primarily on the scope of features and integrations, not on the "number of screens."
Your budget needs to account for maintenance: servers, updates for new OS versions, and ongoing development.
You can build an MVP — a minimum viable version — for a fraction of the cost of a full product, and that's exactly where you should start.
A cross-platform approach (React Native or Flutter) usually lowers the cost by 30–40% compared to two separate native apps.
What really determines the price of an app
When clients ask us about the price of a mobile app, the honest answer is: "it depends" — but we can say very precisely what it depends on.
The first and most important factor is the scope of features. An app is not just what the user sees: behind every screen there's logic, a database, error handling, and edge cases. A product catalog with a shopping cart is a completely different scale of work than the same catalog with payments, user accounts, notifications, and an admin panel.
The second factor is integrations. Connecting an app to a payment system, a CRM, an ERP, or an external API can be simple — but it can also be the most expensive part of the project, especially when the system on the other side is old or poorly documented.
The third factor is the method of implementation. Two separate native apps (Swift for iOS and Kotlin for Android) means almost double the cost of development and later maintenance. That's why for most companies we recommend a cross-platform approach — a single codebase that runs on both platforms. You can find more about how we work on the mobile app development page.
Finally, there's design: ready-made, proven interface patterns are cheaper than a fully custom UI with polished animations. Both approaches make sense — what matters is that the choice is a conscious one.
Approximate price ranges in 2026
Real price ranges for the Polish market (net amounts). Treat them as a starting point for a conversation, not a price list:
What drives the cost up the most
Before you request a quote, go through this list and consider which elements are truly needed in the first version:
User accounts and login — Registration, password recovery, Google/Apple sign-in, GDPR consents — this always adds a few extra weeks of work.
Payments — Integration with a payment provider, handling subscriptions, invoices, and refunds. Essential in e-commerce, but in an MVP they can often be postponed.
Push notifications and offline mode — Synchronizing data between the device and the server is an extra layer of logic that's easy to underestimate.
Admin panel — A backend for managing content and users is, in practice, a second product built alongside the app.
ERP/CRM integrations — The older and more closed the company system, the more work it takes to connect it to the app.
Fully custom design — Unconventional interfaces and polished animations look great, but they cost more than proven patterns.
Want to know the price range for your idea?
Describe your app to us in a few sentences — within 24 hours we'll reply with a realistic price range and a proposed MVP scope.
How to cut costs without killing the product
The most effective method is to start with an MVP: pick two or three features that solve the user's main problem, and release a working product in a few to several weeks. Data from real usage will then tell you what to build next — and what not to build at all. This is usually the biggest saving in the entire project, because the most expensive features are the ones nobody uses.
The second lever is technology: a single cross-platform codebase instead of two native apps, and proven components instead of writing everything from scratch.
The third is a good process. A discovery workshop before the quote, a clearly defined scope, and short iterations with regular demos make the budget predictable, and surprises come to light early, while they're still cheap. That's exactly what working with us looks like — from the first conversation to publication in the stores. See the full range of our services or go straight to mobile apps.
Frequently asked questions
How much does a simple mobile app cost?+
Does an app for Android and iOS cost twice as much?+
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